BitBastelei #61 - Inside a Super Nintendo Enternainment System
(110 MB) 00:18:48
2013-09-15 10:00 🛈SNS-CPU-RGB-02, Baujahr ab 1995, PAL
- U1: Nintendo S-CPU B aka Ricoh 5A22 16Bit 65C816-Kern @ 3,58MHz
- U2/U3: S-PPU1, S-PPU2C Picture Processing Unit, max 512x478px (interlaced), 15bit RGB (32.768 Farben), 128 Sprites, 4 Background Layers
- U4/U5: LH52B256N-10PLL 256kBit (32kByte) Video Memory
- U6: S-WRAM B Vermutlich 1MBit (128KByte) normaler SRAM
- U7: S-ENC A RGB zu SVideo/Composite Converter, vermutlich BA6592F
- U8: F413B Lockout-Chip („Kopierschutz“)
- U10: LM358 Dual OpAmp
- U13: Nintendo S-SMP 8-Bit Soundchip, aka Sony SPC700, 64KB RAM, 2,048MHz, 6 Register, 256 Opcodes
- U14: Nintendo S-DSP A Sony Sound DSP zum SPC700, 8 simultane Stimmen, Voice-Panning, ADSR, Echo, 16-Bit Stereo @ 32kHz
- U17: NEC D6376 2-Channel 16Bit D/A Converter for audio applications
- U18: S-CLK A Hex-Inverter?
- T1: TDK ZJYS-2 Common Mode Filters for General Signal Line
- Linearregler: 7805
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